
There are poles to swing from, switches to throw, and so on. Yes, just like the first Jak game, there are a lot of platforms you need to leap to. These moves play into one of the three main parts of this game - platforming. He'll be able to slow time, create a bubble shield, generate massive pillars, and create a glowing orb that explodes when shot.

However, throughout your journey, you're going to run into Precursor idols that will grant Jak amazing abilities. See, because the Eco is all out of whack, Jak can't assume his Dark Jak form - that all-white monster from previous games. Soon, their trusted Hellcat plane is shot down by sky pirates, they meet an old dude with no memory, and Jak starts learning nifty new abilities. Seems the Eco of their world is in an alarmingly short supply, and our trio is trying to get to the bottom of what's going on. The Lost Frontier picks up with Jak, Daxter, and Eco Sage-in-training Keira on the outskirts of existence. Watch Jak get the bad guys in our video review. No Dark Jak), but some technical hitches hold it back from being a completely awesome experience. For the most part, the title's a return to the simpler days of double-jumping through Jak and Daxter: The Precursor's Legacy (i.e.

#Jak and daxter ps2 ps3 comparison psp#
Now, High Impact Games is bringing the duo back in Jak and Daxter: The Lost Frontier, a platforming/dogfighting tale landing on the PSP and PS2 this week.
